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Old Jun 14, 2009, 10:20 AM // 10:20   #1
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Default Set timeout for AFK??

This is just the thing I'm perplexed by, whether it's jade quarry, fissure of woe or some other post there always seems to be players who do absolutely nothing but sit there taking up server resources. What is it they do, take a lunch period? Forget they're still on? I don't know but I've seen this as a bit of an annoyance to loading areas and if they're not making themselves useful, they can log off. Now I'm not saying that as to be insulting but like I said, it does nothing to the benefit of the server costs keeping them on while they don't even push a key for an hour.

Here's what I propose, give 30m-1hr. If no action is taken, the character is automatically logged back to the login screen with a note explaining they were inactive. It will save hassle all around and if anyone disagrees with this, well they ain't helping either! (LOL) Only exceptions to the rule is for certain areas or events that deal with long periods of waiting. You can have that for 9 rings, or trade etc etc, but nothing else.

Helpful to the servers? yes or no
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Old Jun 14, 2009, 11:24 AM // 11:24   #2
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Special events like nine rings should send you a command prompt. Hit any key to stay logged in. Remove the ability to farm rings and make players actually earn those title points!

/signed.
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Old Jun 14, 2009, 11:28 AM // 11:28   #3
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i know someone who afk's a lot.
and xfire on, so xfire will count all those hours he is "playing" GW
and thats how he ""plays" 50 hours GW a week..
but /signed a lot
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Old Jun 14, 2009, 11:45 AM // 11:45   #4
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I don't like the idea of this being applied to explorable areas
...how would I death level my pre-searing character? =S

I tend to randomly go AFK a lot in towns, outposts and explorable areas...
(In fact, I'm still AFK right now after having just come back from a break) =P

If it logged me out while in a town/outpost, I wouldn't particularly mind
...but if I was taking a break halfway through a vanquish or dungeon or something.
I'd be rather unhappy to come back and find myself logged out ^^;
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Old Jun 14, 2009, 11:46 AM // 11:46   #5
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Quote:
Originally Posted by riktw View Post
i know someone who afk's a lot.
and xfire on, so xfire will count all those hours he is "playing" GW
and thats how he ""plays" 50 hours GW a week..
but /signed a lot
LoL!

Does he ever go outside?

Quote:
Originally Posted by Kiva-chan View Post
I don't like the idea of this being applied to explorable areas
...how would I death level my pre-searing character? =S
Explorable areas were excluded from my concept. I know that's just something you don't mess with.

Last edited by headlesshobbs; Jun 14, 2009 at 11:48 AM // 11:48..
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Old Jun 14, 2009, 12:00 PM // 12:00   #6
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Quote:
Originally Posted by Error=059
If the account has been logged in for more than 24 hours it will be disconnected. Also, if the account is logged in and is inactive for more than 10 hours with no game play occurring, it will be disconnected.
We already have 10 hours limit. 10 hours is perfect.
I use to be afk a lot and I don't want to be disconnected every 1-2 hours.
/notsigned.
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Old Jun 14, 2009, 12:02 PM // 12:02   #7
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Well what are you doing during those 1-2 hours? hmmm?
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Old Jun 14, 2009, 12:12 PM // 12:12   #8
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afking ftw /notsignet...maybe do that at elite areas but just there
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Old Jun 14, 2009, 12:26 PM // 12:26   #9
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Not in explorable areas or towns. I do sign for JQ. Even if the time there should be a minute, or else it wont work there.

/Signed
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Old Jun 14, 2009, 12:49 PM // 12:49   #10
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/NOTSIGNED

sorry but not. i'm sorry those afk peeps scared you but no. half the time i "played" is me being afking doing stuff like chores,hw,etc. or i leave my girl in a nine ring or those other rings for events. sometime if i'mbrave enough i go afk in a vanq. sorry but i think this a bad idea. if those afk peeps bother you so much just switch districts. dont mess up it for peeps with lives because you cant go afk alot like we do.
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Old Jun 14, 2009, 12:52 PM // 12:52   #11
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Currently, what we have is 10 hours no activity anywhere kicks you.

In towns and outposts, I agree with 2 hours. In Explorables, keep it 10. Though, a single button restarts that 10 hour thing... Should have a "minimum amount of movement" if at all possible.

Still, first /sign in a while, for once a good (but probably repeated) suggestion.
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Old Jun 14, 2009, 01:07 PM // 13:07   #12
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Quote:
Originally Posted by AngelWJedi View Post
if those afk peeps bother you so much just switch districts. dont mess up it for peeps with lives because you cant go afk alot like we do.
Please re-read the part where it was about saving resources.

As for switching districts, this is a solution I applied a long time ago so it hasn't been much of an issue in getting my business taken care of. Other players besides me still have their share of problems so taking them into consideration is more important.

Please do not attempt to de-rail this thread into a grieving argument.
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Old Jun 14, 2009, 01:37 PM // 13:37   #13
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Not really sure the servers are strained by people who are afk, and I don't go afk very often myself.... but....

This would still be easy to get around. If you want to go afk in a town, just get into a corner and put something on the forward movement key. You will run into the wall continuously, and the game will not see you as afk.
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Old Jun 14, 2009, 01:55 PM // 13:55   #14
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Quote:
Originally Posted by headlesshobbs View Post
Please re-read the part where it was about saving resources.

As for switching districts, this is a solution I applied a long time ago so it hasn't been much of an issue in getting my business taken care of. Other players besides me still have their share of problems so taking them into consideration is more important.

Please do not attempt to de-rail this thread into a grieving argument.
i never meant to make it into a grieving argument. i only know i lag more in places with lots of moving peeps then those afk. only saying that this idea would hurt the 9 rings peeps,the wintersday peeps,halloween,ect.
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Old Jun 14, 2009, 02:04 PM // 14:04   #15
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That is NOT lag. It's low FPS.
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Old Jun 14, 2009, 03:36 PM // 15:36   #16
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People going AFK are taking up fewer server resources than people moving around and doing things in the game.

Anyway, /notsigned, because more than anything else it would punish those who go afk for valid and innocent reasons (personally, I'm multitasking a lot while playing GW and often get called away from my computer. If I'm halfway through a mission or in the middle of an explorable, damn straight I'm going to just go afk instead of having to redo everything again when I return).
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Old Jun 14, 2009, 03:54 PM // 15:54   #17
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BYE BYE legendary defender of ascalon?? and this idea removes freedom alot

/not signed
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Old Jun 14, 2009, 04:06 PM // 16:06   #18
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this idea is stupid...it would cost money to do it and ur complaining its costing money and resources to not do it

/fail
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Old Jun 14, 2009, 04:19 PM // 16:19   #19
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Until it can be shown that people being AFK takes up a legitimate amount of server space then this is /notsigned.

All your client has to do is load in the already existing low armor textures and a few other small things for people in towns. Having people who are AFK in a district will hardly affect your ping or amount of lag (unless you are purely talking 9 Rings, in which case, go to a high numbered district ffs). AFK people aren't constantly changing armor sets, or running around, or switching secondary professions. They aren't doing ANYTHING that requires your client to update for them, and the only thing they're doing that requires the server to know about is ping their current location.
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Old Jun 14, 2009, 05:24 PM // 17:24   #20
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I'll be thinking of this thread when I'll be AFKing the Rings.
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